UV Box Project
Triplanar blend from all three axes, with independent offset, rotation, and scale per face — Object or World space.
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UV Planar Project
Flat projection along a chosen X, Y, or Z axis, with its own offset, rotation, tiling, and scale.
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UV Spherical Project
Equirectangular wrap, seam-corrected on any pole axis. Real World Scale keeps texel density consistent with a neighboring projection.
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UV Cylindrical Project
Wraps around a chosen axis, with optional blended caps on end faces past a face-normal angle threshold. Rotate shifts the seam.
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UV Camera Project
Reads a real Camera's focal length, sensor size, and lens type — including true parallel projection in Orthographic. Updates live.
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UV Transform
Non-destructively offset, rotate, scale, tile, and mirror any existing UV map — no re-projecting from scratch.
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UV Instance Randomize
Seed-controlled offset, rotation, and scale per instance, pivoted on each UV island's center so placement stays predictable.
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UV Island Randomize
The same per-instance randomization, scoped to UV islands on one mesh — stack both for rock piles and brick walls.
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UV Mark Edges
Writes island boundaries to seams and/or sharp edges, with independent Clear toggles to replace or layer with existing marks.
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UV Pack to Channel
Packs islands into a destination map for lightmaps — Exact Shape packing traces the real outline, not just a bounding box.
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UV Attribute Transform
A pure-vector helper with no Geometry socket — offsets, rotates, and scales a UV coordinate inline inside custom node groups.
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