CLOSED ALPHA · BLENDER 4.2+

SIMPLE PBR Layering

Drop a folder in, and every texture connects itself. Non-destructive PBR material layering — masks, triplanar projection, and blend groups — without touching a single node.

Everything Inside

One toolkit, the whole material workflow.

Why Simple PBR Layering?

Setting up PBR materials by hand means opening the Shader Editor, importing every texture one by one, and plugging each socket yourself — before you even get to a mesh with no UVs.

Currently in Closed Alpha

Simple PBR Layering (v0.2.5) isn't publicly available yet — access is limited to a small group of testers while the core workflow gets battle-tested. Join the Discord to follow development, see it in action, and get notified the moment it opens up.

Why Trust Simple PBR Layering?

Over a decade refining workflows for real-time engines. Simple Renaming, Simple Collider, Simple Export, and Simple Camera Manager are already used and trusted by thousands of artists and studios worldwide — PBR Layering is built to that same standard, currently in closed alpha with a small group of testers.

AI Disclosure. I design this add-on and use AI to iterate faster on ideas and implementation; every result is still reviewed and tested by me before it ships. Read more →